annotated chess games for beginners
Typical Traps in the OpeningIn the opening, there are some principles that help us to find the good moves. However, beside principles, in the opening there are also some typical schemes that bring advantage as early as the game begins.
In this game, White played without paying attention and he was checkmated in 16 moves! All began with a typical scheme in the opening phase. From my own experience, I can tell you that once you have learned this scheme, you will be able to win many games from now on.
Developing the knight on the queenside, Black wants to play a system that is seldom played, but very interesting. The ideal development for Black is obtained after 1.e4 Nc6 2.d4 d5 3.exd5 Qxd5 4.Nf3 Bg4 5.Be2 0-0-0, followed by e7-e5, with strong attack on "d"-pawn and on "d"-file in general. Though, I do not recommend this move (1.Nc6) unless you don't know well the variations of this system. For example, after 1.e4 Nc6 2.d4 d5, White can play 3.Nc3! with a good position, and if 3.dxe4 4.d5!.
White knew that Black was planning to play d7-d5, so he interdicts it. This is a great moment to explain how you should think in the opening.
Logical moves, following the opening principles, would have been: 2.Nf3, 2.d4, 2.Nc3
Just natural! Black acquires the central square d4 and facilitates the development of the black bishop Bf8-c5, where it has a good play on the g1-a7 diagonal.
Black can control 3 central squares out of 4!
Another very important thing is to be noticed here. White cannot control the square d4 with any pawn, while Black still can play c7-c6. In fact, the square d4 is lost forever for White, but Black is able to control the square d5. So, when speaking about the control of the center, the rapport is 3:1 for Black. Furthermore, if Black advances the pawn d7-d5, (supported by c7-c6), opening of the d-file will be another advantage for Black, because the square d4 is in his hands.